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Muhavere (Conversation): This section starts with the introduction speech of Kavuklu
and Pişekar, in which they are familiar with each other. The fact that Kavuklu and Pişekar

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misunderstand each other’s words creates a humorous joke, which is called Ardbar. After
the arzbâr, the rhyme begins. In the nursery rhyme, Kavuklu tells Pişekar about an
extraordinary event that has happened to him. Pişekar listens to this as if it were real, and in
the end it is understood that it is a dream.• Fasıl (Game): The main part of the play is the
chapter in which a certain event is reenacted. Midgame chapters usually unfold in two

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parallel series of events. Kavuklu usually looks for a job in the events that develop in the
shop decor. Events develop when Pişekar finds him a job. There are also games about
various customers coming and going into the shop. The second series of events takes place
in the home decor called the new world. Events develop as the Zenne team searches for a
house through Pişekar and settles in a house.• End: It is the last part of the game. Pişekar

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apologizes to the audience and announces the name and location of the next play. He closes
the play. The main plays of the middle play, which is one of the important spectacles of the
traditional Turkish folk theater, are as follows: Neighborhood Raid, Tailor’s Play, Printer’s
Play, Sorcerer Hodja. Photographer, Turkish Bath, Tahir and Zühre, Castle Game, Marketers,
Fountain, Observatory. Double Baths, Shoemaker, Eskici Abdi.Karagöz is a shadow play. This
game is based on the projection of some figures (human, animal, plant, object, etc.) cut from

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leather and called depictions on a backlit white screen.It is rumored that shadow play first
originated in China (2nd century BC) or India. Evliya Çelebi, on the other hand, states that
Karagöz and Hacivat are real people who lived during the reign of Anatolian Seljuk Ruler
Alaaddin Keykubat (13th century).According to a rumor among the people, Karagöz and
Hacivat were workers who worked in the construction of a mosque in Bursa during the reign
of Sultan Orhan (14th century). They were killed by Sultan Orhan because the witty
conversations between the two distracted the other workers. Later, Sheikh Küster played

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the leather-made depictions of Hacivat and Karagöz and repeated their jokes. For this
reason, the Karagöz curtain is also called Küster Square. This game, which started to be
mentioned in the 11th century in the Islamic world, was called Hayal-i zili (shadow dream). In
the 19th century, Karagöz was briefly referred to as a dream game, and the artists who
played this game were called imaginary (dreamers, Karagöz players). Karagöz play is a
common product of folk culture. It is not clear who regulated the various topics covered in
these plays. Since Karagöz is based on a tuluat, each artist arranges the words of the play

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according to himself during the play. Karagöz plays began to be written down in the 19th
century. Parts of Karagöz play: • Mukaddime (Introduction): It is the beginning part of the
play. The music starts before the image appears on the screen. Then an image is given in
accordance with the subject. Hacivat Of… hey, Haak! and starts the curtain gazel by saying. •
Muhavere (Conversation): It takes place between Karagöz and Hacivat. Muhavere is divided
into two sections: These are the sections related to the chapter and the sections that are not
related to the chapter. In Muhavere alone, Hacivat and Karagöz play a game. This game
starts with the narration of an event that will not happen before, then it is understood that it
is a dream.• Chapter (Game): It is the game itself. Other actors from Hacivat and Karagöz
appear in the chapter. Karagöz plays are usually named after the content of this section.•
End: This section is very short. Karagöz announces that the game is over, apologizes for
mistakes, and announces the next game. A short conversation takes place between

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There is also a very different enemy artificial intelligence in the game. While this enemy AI isn’t very good at humans and robots, Xenomorph’s AI keeps you on your toes. The level of AI the creature has may differ from player to player. It may listen to sounds or bait you out to find you in your hiding place. The creature’s artificial intelligence is constantly evolving according to your actions and decisions. This drags you into a more challenging situation as you progress through the game. If you want to feel the fear and tension to your bones, give Alien: Isolation a chance.

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Amnesia Series
The Amnesia series is a production that was released much earlier than the games specified as walking simulation. It makes you feel like you’re trapped in a dark atmosphere. Since your main character doesn’t remember anything, you have to figure things out yourself. You must also maintain the sanity of your character in the game. Especially in dark areas for a long time without light and encountering the enemies in the game for a long time affects the mental health of the character negatively.

Doki Doki Literature Club

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This game is completely two-dimensional, consisting of visuals and texts, despite all this, it can be creepy that as you progress through the game, different dialogue options appear and the game breaks the fourth wall from time to time. It may surprise you that Doki Doki Literature Club makes some changes to the game files, especially in the later stages. All this creates an uncomfortable atmosphere. The vast majority of players who play it like Doki Doki Literature Club.

The Evil Within
The Evil Within is from Resident Evil developer Shinji Mikami. Actually, Resident Evil was designed by Tokuro Fujiwara, but Fujiwara entrusted the world he designed to Shinji Mikami because he “hated to be afraid”. Mikami also developed the Resident Evil universe into what it is today. The Evil Within is a game where we help our main character get stuck in a nightmare and try to escape from that world. Adorned with horror and action elements, the production takes its place on our list due to the gloomy and tense atmosphere it offers.

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Layer of Fear
Layer of Fear is a horror game that takes its place among walking simulations. However, to scare the player, it does not show the enemies that you cannot attack. Instead, the map constantly changes and pushes you to solve the story with confusion, which constantly stresses the player. The fact that the game’s story is based on art and drags you into the unknown somewhat supports the horror elements. Other than that, it cannot be said that the players are very satisfied. If you still want to give it a try, you can try it.

outlast
Another walking simulation on our Outlast list. With its mental hospital atmosphere, it manages to awaken the fear elements in the subconscious of many people. Also, you can’t react other than running away or hiding from the enemies you come across. The game gives you the feeling of helplessness by taking the opportunity to confront the enemy from your hands. When these happen, all you have to do is hide or run away.

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Only a camera is given to your character as an auxiliary equipment. Your night vision camera works very well in dark spots. Outlast begins with you as a journalist visiting a mental institution. Even though escaping and hiding from enemies during the game bores you after a while, you get used to this situation to finish the game. If you still want to taste the dark atmosphere and the feeling of helplessness, you can try Outlast.

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One of the best among horror games: Resident Evil 2, Biohazard and Village
All three games added a modern perspective to the series, and with Biohazard, the game’s series officially stood up. Resident Evil games, which we played with the back camera before, managed to draw the players into fear with the FPS camera angle. In particular, the continuation of metroidvania map design in Biohazard constantly pushes you to discover something. Resident Evil 2, which later appeared as a Remake, was highly appreciated by the fans of the series. The narrow maps and zombie designs were quite impressive. Especially when you experience the shortage of bullets to your bones and you have thoughts like “I wonder if I can get that zombie with a single bullet”, it inevitably makes you nervous.